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Showing posts with the label Textures

Opengl Es Texture Mapping Overflow

I want to animate a 2d Sprite sheet. I hava a sprite sheet with a lot of character animation with d… Read more Opengl Es Texture Mapping Overflow

Android: Andengine - Animatedsprite Texture Size Too Large?

sorry if this issue's been asked before but I couldn't find a reference to it, trying to st… Read more Android: Andengine - Animatedsprite Texture Size Too Large?

How Are `gltexenv`, `glcolor4x` And `glblendfunc` Related In Opengl Es 1.0?

I'm looking at SurfaceFlinger, i.e. the the code that is doing the composition in Android, and … Read more How Are `gltexenv`, `glcolor4x` And `glblendfunc` Related In Opengl Es 1.0?

Can't Map Textures With Opengl Es On Real Devices

I've tried a simple program that dynamically generates a texture and map it to a quad using NDK… Read more Can't Map Textures With Opengl Es On Real Devices

Drawing Text As Textures On Squares Does Not Show Anything

I'm new to OpenGL and I'm developing an Augmented-reality application for Android. Until n… Read more Drawing Text As Textures On Squares Does Not Show Anything

Managing Assets Between Desktop And Device Version In Libgdx

I'm building a little Android game using libgdx. For now I have a copy of the game's assets… Read more Managing Assets Between Desktop And Device Version In Libgdx